Trading digital content on secondary markets is distributed.

Concepts and Solutions

1. The concept of
trading digital content on the secondary market that is distributed. The new blockchain economic era for publishers and users. The Asobimo DApps platform will make digital content on the secondary market a valuable asset for all parties, and provide a safe trading experience with minimal costs and no friction.

2. Problems with digital content are sometimes too easy to copy. How do we allow content redistribution that works for users, content creators and publishers?

3. Asobimo Solutions DApps will provide a distributed secondary content platform with “Decentralized Security Systems” (DSS). blockchain will provide proof of ownership of content that is undeniable.


  • 600 – Global Employees – ASOBIMO (JAPAN) – Xiaoyou Network (CHINA) – Quantum Games (TAIWAN)
  • 2 Winning Awards – Google Play’s Top Developer Awards, Awards – App Store’s Grand Prix Game Application
  • 50,000,000 – downloads for our titles
  • 15 years – experience in online game development.

Distributing Secondary Content Platforms

  • Secure Data Content Platform

We will provide a cloud system called “Decentralized Security System” (DSS) using blockchain technology.

  • Distributed Content Platform

We will make secondary content platforms distributed by P2P.

  • Details

You will be able to buy and sell digital content, such as comics, games, music that you want to share with others.


ASOBI MARKET  uses blockchain technology to provide a protected system to distribute secondary content (used).

  • Item game
  • Software
  • e-book
  • Music
  • Video
  • etiquette

When you shop at ASOBI MARKET, we can guarantee you a secure exchange between secondary content (used) and cryptocurrency through the DSS system.

Please see the video below:


  • Hard Cap: 5,500,000,000 JPY (around 50,000,000 USD)
  • Soft Cap (※ reach): 550,000,000 JPY (around 5,000,000 USD)
  • Coins issue: 16,500,000,000
  • ERC-20 token


Token Utility: Token Allocation

Token Sales
At ICO we will sell 50% tokens to ensure liquidity.
Our team and advisors
will secure 20% of tokens for teams and advisors.
The gift
we would have a bounty program. No locking.
Water drop
We will distribute 10% of tokens to ASOBIMO game users.
No locking.
We will store 10% of tokens as a backup

Token Utility: Continue Allocation

  • Software development
    We plan to allocate for the development of ASOBI MARKET’s DSS system update.
  • Promotion
    Used for promotion of ASOBI MARKET and ASOBI COIN
  • Business development
    After the ICO, we plan to look for partner companies and work even more efficiently.
  • Law
    Used to confirm and resolve problems with legal problems



In conclusion, I want to highlight the main advantages of this project:
1. Globality. This project is global, because it is connected to the gaming industry. This is an industry that is growing very rapidly from year to year.
2. Finished products. I think this is the most important advantage of this project, this company is an online game developer with 15 years of experience. The number of their game downloads is 50 million. Pretty much.
3.Profit for all. Here everyone will benefit from this platform. Let’s start with the user. He receives a certificate for the purchase of his goods, it will be his guarantor. Users can buy both directly from the manufacturer, and secondly from other users at a lower cost. The benefit for producers is that even when selling equipment used from one user to another, it will receive a share of the profits.
For further information, please visit the following link:
Telegram: https: //
Btc name YosietoQingge
BTC profile link;u=2303937

Publication author

offline 5 months


Comments: 0Publics: 437Registration: 19-08-2018
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