Asobi Coin- Distributed Secondary Content Platform

Asobi provides a Distributed Secondary Content Platform using blockchain technology consumers will be able to buy and sell digital content, such as comics, game items and music that you want to share with others. Digital content trade on distributed secondary market. A new blockchain economic era for the publishers, creators and users.

ASOBIMO DApps platform will make digital content on the secondary markets a valuable asset for all parties, and provide a secured trading experience at a minimal cost and frictionless

ASOBI MARKET

ASOBI MARKET uses the blockchain technology to provide a protected system to distribute secondary (used) content.

When you shop at ASOBI MARKET, we can guarantee you a safe exchange between secondary (used) content and cryptocurrency through the DSS system.

Game items

Software

e-books

Music

Videos

e-tickets

all this can be sold at ASOBI WALLET

At publisher stores you can buy various digital content. At the secondary market you can sell your content or buy used content of a lower price. When selling actual products at a second-hand shop, it is necessary to carry or send the products to the store. However, when selling digital content at our secondary market, it is very easy and smooth. The sold amount will be automatically transferred to your ASOBI WALLET as ASOBI COIN

NAGA VIRTUAL

ASOBIMO and SWITEX Gmbh jointly developed NAGA Virtual, the platform for in-game items inside ASOBI MARKET. Gamers can buy or sell in-game virtual items individually or through a game publisher.

Secure game item exchange

We provide a safe, fair, and modern market for all kinds of games and virtual goods.

Profit back to publishers

At most item trades, the publishers don’t get much profit, but thanks to NAGA Virtual’s publisher friendly platform, they will get their profit from the traded amount.

Distributed Secondary Content Platform

For the features that the ASOBI COIN platform will offer, different components and smart contracts will be deployed.

The current DRM (Digital Rights Management) is still incomplete and it is difficult for private users to use it. However, we will provide a perfect DRM using blockchain, which enables the users to easily secure their digital content.

We call it DSS (Decentralized Security System). You only need to upload your content into the DSS cloud system, which makes your content ready to be securely sold at the distributed content platform. There’s no need for engineers. Thanks to the blockchain platform that we will create, content creators can easily add their work. People can sell their own digital manga or games, among with any other digital content at the platform.

Users are able to buy virtual assets in the ASOBI MARKET using their ASOBI COIN. Step1Buyers can purchase game items and other virtual assets on the ASOBI MARKET using their ASOBI COIN

Step2 ASOBI MARKET is able to put new licenses in the License Storage

Step3 ASOBI MARKET assigns the license to the user

Step4 ASOBI MARKET assigns the license to the user

Users are able to exchange their virtual assets with other users in exchange for ASOBI COIN.

Step1 A seller offers their license for a price recommended by ASOBI MARKET or set by the user.

Step2 buyer purchases the license with ASOBI COIN at ASOBI MARKET

Step3 ASOBI MARKET forwards the ASOBI COIN to the seller

Step4 The buyer receives the license from the ASOBI MARKET

For more Information visit

Website https://asobimo.io/en/

Whitepaper https://asobimo.io/pdf/white_paper_en.pdf

Twitter https://twitter.com/AsobiCoin

Facebook https://web.facebook.com/Asobi-Coin-130436194467568/?_rdc=1&_rdr

My BitCointalk profile: https://bitcointalk.org/index.php?action=profile;u=2293100

My ETH Address: 0xEE5E677832A32f9aCf1381B05ec7f2160550c0f2

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offline 10 months

ololade

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Comments: 0Publics: 87Registration: 19-07-2018
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