eSports – Empowering Gamers
A storm has hit the investment market which we are not going to recover from. Crypto investment is that storm. With strict capital controls in place by most countries to control the flow of money and charge high taxes, cryptocurrency gained usage in circumventing capital controls and taxes, leading to an increase in demand. Cryptocurrency has been able to present an easy to use digital alternative to fiat currencies. Offering frictionless transactions and inflation control, investors have been prudent enough to add these currencies in their diversified portfolios as an asset, as the size of the market does not represent a systemic risk. Cryptocurrency employs the use of cryptography that assures high-security processes and verifies transactions personal to each user. Hence, counterfeiting and anonymous transactions are impossible to achieve.
While this revolution is gaining wide acceptance, eSports.com, a blockchain-based eSports platform that recently launched its ICO has arrived. The goal of the platform is to create the home of eSports and “become the biggest content community platform worldwide.
“The gaming nucleus of eSports, including an overview of popular esport genres and games; the influence of game publishers, and the spectrum of strategies they adopt toward their respective esport scenes; the role of eSports event producers and the tournaments they operate.
The eSports audience profile, its size, global reach, and demographic, psychographic, and behavioral attributes; the underlying factors driving its growth; why they are an attractive target for brands and broadcasters; and the significant audience and commercial crossover with traditional sports.
eSports media broadcasters, including digital avant-garde like Twitch and YouTube, newer digital entrants like Facebook and traditional media outlets like Turner’s TBS Network, ESPN, and Canal Plus; their strategies and successes in this space; and the virtual reality opportunity.
eSports market economics, with a market sizing, growth forecasts, and regional analyses; an evaluation of the eSports spectacle and its revenue generators, some of which are idiosyncratic to this industry; strategic planning for brand marketers, with case studies; and an exploration of the infinite dynamism and immense potential of the eSports economy.”
What exactly is eSports?
eSports.com is a blockchain-based eSports platform that recently launched its ICO. The goal of the platform is to create the home of eSports and “become the biggest content community platform worldwide.” The creators of the platform want to lift eSports coverage to the next level, making it rival today’s sports TV coverage.
eSports is creating the biggest eSports portal in the world. This high quality experience, meaningful to our gamer friends and fans, will enable them to create, curate, share and enjoy great content together, or even participate in and contribute to events.
eSports’s mission is to be the standard cryptocurrency for all of eSports. We will sponsor players, teams and tournaments and we will increase the existing cash prize pools by adding ESE tokens! We will empower gamers!
eSports Ecosystem (ESE) is an ERC20 token that is designed for the gaming industry. The token will be used for various purposes, e.g. payouts, tournament entry fees, etc. The users who keep tokens in their ESE wallets will benefit from staking rewards, i.e. the wallets will automatically accumulate additional ESEs depending on the number of tokens the user holds. The solution also envisages a loyalty reward that will be distributed together with the daily staking reward. The amount of this reward depends on the number of ESEs held and will be distributed every 7 days
The challenge is to grow to be the usual cryptocurrency for all eSports. The venture of the team’s token, the eSports environment(ESE) is to create a digital currency to bring fee to the eSports atmosphere. This cryptocurrency may be used for many things: as cryptocurrency payouts to the players, as an entry charge into tournaments, to change for merchandise on-site or online and most significantly, this cryptocurrency might be used for the growth and facilitation of the esports atmosphere. 17% of the entire preliminary deliver could be saved in a public wallet and we are able to use the one’s price range to offer lower back to the esports environment by means of adding to prizes pools, with the aid of sponsorship players, teams and tournaments, for charities, for gaming scholarships, for advertisement to bring attention and growth to esports among others things.
Many tournaments have low payout prize pools which makes it very difficult to make a living as a professional gamer.
Many tournaments simplest pay out the top 3 to top 10 except you’re inside the higher echelon of ability level, it’s miles very hard to attain the payout.
Many tournaments organizers lose cash or attain very little rewards for organizing activities. Like an awful lot as they prepare those occasions for the passion, it isn’t always sustainable lengthy-term if they are constantly losing cash.
As we have observed, only a few game enthusiasts are lucky and skillful enough to make a full-time residing from their passion. Meanwhile, informal gamers do now not earn anything and that is damaging to the environment. ESE will empower all game enthusiasts via creating a digital foreign money for the esports ecosystem a good way to complement the current fiat payout structure and reward now not just the top echelon of gamers but additionally reward informal gamers. There are three important issues and we’ve mentioned the 3 answers below.
We can supplement the fiat payouts by using including ESE tokens from the network wallet in order to increase the cost of the entire prize pool.
Via growing the prize pool, this can permit event organizers to broaden the payout structure. For instance, as opposed to just the 10 getting paid, now the top 100 finishers also can earn through triumphing some ESE tokens. Sounds great right?
We will also help sponsor activities and upload to their revenue circulation by using giving event organizers ESE tokens. We are able to empower tournament organizers and reward them with ESE tokens from the community wallet.
How It Works?
eSports breaks its coverage into three main areas, including:
All users can participate in creating content for these three areas by writing guides or producing videos. Users earn compensation in the form of eSports.com Reward Tokens, or ESE.
The end result is the creation of “the biggest eSports portal in the world” – or at least that’s the goal. That portal will incentivize the creation of high-quality educational content, entertainment, and statistics. Users who produce the best content will rise to the top of the platform, and they’ll be incentivized further in the form of ESE rewards.
The ESE will be the in-platform currency and rewards program. Anything on the platform can be purchased with ESE. The company may also release a betting platform built around ESE – although the launch of their gambling platform is contingent on “the legislative environment in Malta.”
In addition to the three content areas listed above, there are two core parts of the eSports.com ecosystem, including “The Economy” and “The Raffle”.
eSports.com plans to tokenize its platform as much as possible. ESE tokens can be spent on a variety of products and services within the eSports.com ecosystem. Here are the core parts of the company’s economy:
Buy hardware, games, in-game content, and apparel from the eSports.com shop
Buy coaching lessons, learning videos, tutorials, and 1-on-1 strategy advice in the eSports university from coaches and community members (users can also earn ESE by offering lessons or coaching themselves, or by producing videos)
Unlock exclusive content, like a unique line of gamer apparel or access to subscriber-only videos (early backers will receive access to unique items that can only be purchased for ERT, including t-shirts, in-platform perks, and profile icons indicating your status as a founding member)
Reward others for creating content and be rewarded yourself (“very similar to Reddit gold”, explains the eSports.com whitepaper)
Unlock premium subscription tiers that provide access to different icons, colors, or customization options
eSports.com will launch a raffle where each smallest unit of ESE(the Satoshi equivalent of an ESE) acts as a ticket to participate. All details of the raffle will be released at a later point in time, and a jackpot will be created based on the company’s earnings during that time period. Whoever wins the raffle will be awarded the full prize money, paid out in cryptocurrency.
The raffle is technically a form of gambling. In order for the raffle to legally take place, eSports.com will need to apply for a gambling license. The developers are in the process of acquiring that license.
COMPETENT TEAM AND PARTNERSHIP
Esports.com project has recently entered into partnership with some leading Gaming and esports firms, also the team behind the project has good record of experience in the industry This is an edge over other competitors in the crypto space.
The platform has an all-in-one solution that covers every possible subsystem needed on the board. In fact, other esports providers will become Esports customers.
Unlike other Gaming platform where investors are faced with challenges of technical know-how, eSports.co has easy features that anyone can easily use or operate
The eSports project has a huge support, you can check out the telegram group with over 11k members, Twitter and Facebook also has a huge followers.
Unlike other project that struggles to survive after crowdfunding, the eSports project has an already available market waiting for it launch. It will interest you to know that the project has sponsored some players.
Token Sale and ICO Details
The initial coin offering is ongoing and the soft cap has already been reached. eSports Ecosystem (ESE) is an ERC20 token that is designed for the gaming industry. The token will be used for various purposes, e.g. payouts, tournament entry fees, etc.
See more information below;
Pre-Sale: September 15th, 2018 – September 30th 2018
Presale Hard Cap: 1,270,000,000 ESE
Price per token: $0.0019 USD
Public Sale: October 10th, 2018 – October 31st, 2018
Price per token: $0.0039 USD
Public Sale Hard Cap: 5,060,000,000 ESE
• Token ticker: ESE
• Total time supply: 10,000,000,000
• Maximum token supply: 30,000,000,000
• Pre sale dates: 15th to 30th September 2018
• Pre sale price: $0.0019
• Public sale dates: 10th to 31st October 2018
• Public sale price: $0.0039
• Total Hardcap: $22,147,000 USD
In total, 40% of the total supply of tokens is available during the ICO. The remainder is split between the team (20%), company cold storage (20%), buffer (10%), investors (5%), and bonuses (5%). There’s a total supply of 60 million tokens.
Auguѕt (Official ESE App/Wallet)
September 15th – September 30th (Pre-Sale)
Oсtоbеr 10th – Oсtоbеr 31st, 2018 (Public Sаlе)
Nоvеmbеr 26 – November 30 (Publiс Sаlе Token Release)
December (Exсhаngе Listing)
Dесеmbеr (Frее Airdrop)
Jаnuаrу 30 (Prе-Sаlе Token Release)
Jаnuаrу (Stаking Rеwаrdѕ And ESE Loyalty Nodes)
Jаnuаrу (Liѕting Of CоinMаrkеtCар)
Jаnuаrу (Post-ICO Whitерареr)
March (Bеgin dеvеlорmеnt оf оur own blockchain)
T.B.D. (Official ESE Tоurnаmеnt)
T.B.D. (Aѕѕеmblе аn оffiсiаl ESE eSports tеаm)
T.B.D. (Additiоnаl Wаllеt Intеgrаtiоn)
Meet the Amazing Team
For more information, please visit the links below:
Author: Tosin David
My BitcoinTalk Profile: https://bitcointalk.org/index.php?action=profile;u=1180815
My ETH Address: 0xccb98e6af2b1dbe621fbac6b48e6e98811fe1243