[GameLoot Network] is games designed by the community and supported…

In this overpopulated platform, Indie developers do not have the budget to compete with the giant companies. The cost of design and marketing campaigns required to launch successful games often deters developers from continuing their vision; Ideas fail regardless of their reward.

While gamers may not struggle to find games to play, their role in the market is not appreciated. Companies rely on players for beta testing, customer acquisition, and game curation. However, they rarely share gifts beyond the in-app improvements or early access to the anticipated content. And while users are obvious audiences for games, their desires are rarely seen in the blueprint development stage; the company designed the game concept without feedback from the ground floor of their future player base. This leads to unwanted creations and frustrating features.

According to Global Market Market Report from Newzoo, 2.2 billion gamers worldwide earn $ 108.9 billion in game revenue in 2017. This represents an increase of $ 7.8 billion, or 7.8%, from a year earlier. Digital game revenue will reach $ 94.4 billion or 87% of the global market. Mobile is the most profitable segment, with smartphones and gaming tablets growing 19% year on year to $ 46.1 billion, claiming 42% of the market.

By 2020, mobile games will represent just over half of the total gaming market. The PC gaming market and console will generate $ 29.4 billion and $ 33.5 billion by 2017.

Projection for Global Gaming Market 2016-2020

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From these figures, we can see that this market is huge and continues to increase from year to year due to the development of technology and our entertainment demand as human beings.

Game hubs like the App Store and Google Play are a fully centralized gaming market. Every time a developer uploads a game on that platform, if they want to advertise their game, the cost will be very high for each product. Some developers and companies just want to test the beta version of the game by letting the user play for a short time but the trial can not be rewarded. Therefore, incentives for players to provide good feedback are not available, which can not maximize optimization and game creation. These problems have led to the creation of new solutions that can transform games called Game Loot – a blockchain based virtual platform that rewards players with real value and facilitates ‘any-budget’ game designs

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Game Loot activities and features:
The Loot Game platform will involve the features and activities below:+

Build: Funds and resources for game developers
Play: Decentralized curation and publishing game users
Generate: Recurring revenue for designers and players
Decentralized Publishing: This platform changes game publications with an integrated crowdfunding portal. Indie designers submit their game idea to a catalog in this screen. Their proposal page may include screenshots, demos, or gameplay recordings. The user offers a Loot token to sponsor a promising project. Instead of their cryptocoins, supporters receive a revenue-generating percentage of upcoming titles. A collective is decentralized to produce the game through democratic demands.
Generate Repeat Income: When crowdfunded creations finish they generate revenue for developers and supporters. Independent artists reduce costs, and players earn income from games they help shape. Imagine having a percentage of the next global industry hit.
Smart Contract Rewards: An open ledger tracks user engagement with the platform. From design to gameplay, no digital victories are unappreciated.
Gaming Tournaments: The sweaty competition that is often reserved for professionals becomes accessible to everyone. Tourney winners receive a set of Loot prizes or electronics that are in demand.
The Loot Network ™ game will democratize the gameplay experience, allowing developers to create and achieve success regardless of gatekeepers or budget constraints. We want to vote to gamers in the early stages of the design so that the games they create are what people want to play.

Video offers rich narration and interactive experiences unmatched by others

medium. Space gives birth to creativity and innovation, but budgetary constraints, arrogant publishers, and marketing materials put aside creativity. We want to turn the industry into a meritocracy where visionaries thrive even if they, at first, do not have big budgets.

Token Loot acts as the currency for reward on the platform. With the help of Loot, platform users will have the opportunity to enter the tournaments with a head incline, generate recurring income through games with focus, buy game incentives, bid on online auctions, receive additional revenue and eventually download games created solely for the platform. Loot will thrive, feed on an extensive utility for applications.

Details of the ICO

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Name of the token — LOOT

The cost of the token is 0.35 $ USD

Soft CAP — 50,000,000.00 $ USD

Hard CAP — 75,000,000.00 $ USD

Total volume of issued tokens — 600,000,000 LOOT

Public sale starts on May 29, 2018 and will last 230 days.

Token Distributions

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Token Sales Structure

Sales Token will use soft and hard caps, with anti dilution mechanism available to those who contribute under soft caps. This means that the original Sales Target (STC, or Soft Receipt Cap) will be set for private and public sales. However, if the STC is met, Game Loot Network ™ will allow additional sales of tokens up to the Maximum Sales Limit (MST or Hard Receipt Cap) achieved. Buyers who contribute under the STC will then be awarded a pro rata LOOT bonus for their contribution rate under the STC (anti-dilution bonus). This is done to provide certainty to initial LOOT buyers regarding the proportion of their contribution. STC is $ 50,000,020.00 and MSTC is $ 75,000,030.00.

Token Name LOOT

Holding company GLN Holdings, INC. (WY, USA)

SAFT Entity Loot Cove Co., LLC. (WY, US)

Public token sales agent Loot Cove Co. LTD (Mauritius)

LOOT Price USD $ 0.35 [or equivalent in ether]

Target sales of CAP (STC) US $ 50,000,000.00

The maximum sales target (MST) is US $ 75,000,000.00

Total supply of LOOT 600,000,000 LOOT

Token Supply CAP model Fixed, non-inflationary

Public sale duration opened May 29, 2018

The duration of public sale is 230 days

For Your Informations link below :

Website: https://gamelootnetwork.com/

Whitepaper: https://0ed5f89f718b.dev.daviann.com/assets/documents/gameloot-whitepaper.pdf

Onepager: https://0ed5f89f718b.dev.daviann.com/assets/documents/gameloot-onepager.pdf

Twitter: https://twitter.com/gamelootnetwork

Facebook: https://www.facebook.com/gamelootnetwork/

Medium: https://medium.com/@gamelootnetwork

Telegram: https://t.me/gamelootnetwork_ico


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