Crypto currency is a digital asset intended to fill in as a medium of trade that utilizes cryptography to secure its exchanges, to control the making of extra units, and to check the exchange of benefits. Cryptographic forms of money are a type of computerized monetary standards, elective monetary forms and virtual monetary standards. Digital forms of money utilize decentralized control rather than brought together electronic cash and focal managing an account frameworks. The decentralized control of every digital currency works through a blockchain, which is an open exchange database, working as a disseminated record.

The legitimacy of every cryptocurrency’s coins is given by a blockchain. A blockchain is a persistently growing list of records, called blocks, which are connected and secured utilizing cryptography.


The current eSports centralized ecosystem is broken. Its entertainment model is fundamentally concentrated on proficient gamer activities, profiting just a minority in the gaming community. This produces two noteworthy impediments: prolonged stagnation and limitations for most players to have a gainful gaming experience.

The esports industry depends exclusively on video game creators as an obligatory third-party in the centralized entertainment model. While this model works well-enough for the most skilled members in the gamer community, there are still many barriers for the majority of players. For the average gamer, this hobby is not viable because they cannot generate income at any stage of their career.


Genbby is proposing an innovative and decentralized ecosystem with exponential technologies, that will break these barriers and will integrate how gamers compete, learn, train and socialize; all inside the same ecosystem.

Genbby is a decentralized disruptive ecosystem that is focused on competition, learning, training and socializing for the rapid evolution of the player. It is autonomous and it’s operated by artificial intelligence engines that are composed of multi-agents with specific roles. They serve as a coach and a personal assistant for each type of platform.


We propose a disruptive and decentralized ecosystem through exponential technology that exposes the maximum potential of the gaming industry and benefits the whole community.

Our plan is to generate two radical changes:

  1. What once was just your hobby, will now be monetized and rewarded according to your ability in competitive games.
  2. You will have adaptive tools at your disposal based on your gaming needs and your rhythm of evolution as a player.


The four pillars of our ecosystem are designed to provide intelligent solutions for the community at the level of competition, learning, training and socialization. Our aim is to transform our favorite pastime into a productive and efficient activity at any stage.


  • Evolutionary Artificial Intelligence

Intelligent multi-agents are able to learn the behavior of players and provide the required solutions.

  • Autonomous system

Artificial intelligence is capable of replacing human intervention. It manages to create patterns and establishes autonomous codes for a more efficient work.

  • Scalable infrastructure

In addition to being autonomous, intelligent technology enables a continuous development without limitations, which achieves scalability in the software. This allows both the user and the developers to operate without any difficulty.

  • Payment system with blockchain

A simpler, faster and more reliable system. It is the best option to make your transactions while avoiding big commission fees and without the involvement of third parties.

  • Global cryptocurrency:

A simple and variable currency for the internal and external use of each player. We intend to make every user feel like they are contributing to the cost of the currency and earning great returns in the process with every investment.


Profit engine:

New games continually added to the Genbby ecosystem to profit. By being able to cover all the needs of the ecosystem’s participants, profitable models can be executed in various ways to maximize their profitability

Creative monopoly:

Explore new markets of niches to generate adoption of the Genbby ecosystem. Being able to explore new markets of niches offers a lot of potential and it could change certain rules of the gaming industry that only benefit some players, instead of the great majority.

Network effect:

Being able to lead an entire industry serving as a digital network without the need of external or material resources. This is accomplished thanks to the digital environment where everything takes place. Genbby does not need to intervene outside it’s own ecosystem, serving as an intermediary between players.



  1. MODES ENGINES: Algorithm that allows free access to each player. It implies that there is no need to program or to define a specific time for your matches.
  2. MATCHMAKING: Algorithm that allows to pair players in a balanced system. This is based on your playing style, your level and your role type, with the idea of balancing each team.
  3. REFEREE BOT: Agent that communicates with the video game via API. It’s main function is to supervise every game in order to avoid any functionality problems.
  4. REPORTING SYSTEM: Independence between the reporting system and the game. It creates dynamism and more freedom in the use of the platform.
  5. RATING ALGORITHM: Sophisticated ELO qualifier that measures individual and group performance.
  6. P2P PAYMENT SYSTEM: Integral system with blockchain technology that allows low commissions, especially in micro transactions.


Start date: May 19, 2018 (13:00:00 UTC)

End date: June 16 , 2018 (13:00:00 UTC)

Token supply in sales : 50,000,000 GG

GG Token Value: $1 USD

Minimum goal to start: $5M USD

Currency accepted: BTC, BCH, ETH, LTC, XRP


Meet the innovative team behind this tremendous project.



Download the Whitepaper: and visit the links below for more information;









BountyHive Username: temillion



bitcointalk profile:;u=1839623


Publication author

offline 3 weeks

temidayo shobowale

Comments: 0Publics: 124Registration: 31-03-2018
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