Here ComesThe world’s first Distributed Secondary Content Platform


Secondary content distribution as a marketplace is still new. this indicates there still are many unexplored possibilities.
The marketplace scale of real products, including fixtures and books is approximately 15 trillion JPY. The secondary (used) market scale is two trillion JPY that is 15% of the primary income. If we anticipate virtual content material secondary marketplace to have 15% of the total virtual content material distribution enterprise in Japan, it’ll attain 1,2 trillion yen
digital content market quantity in 2016 multiplied via 5,7% in comparison to the previous year. Making it a standard marketplace volume of 8415 billion yen (67,7% of the complete content material marketplace.
Digitalization price suggests the steadily increasing proportion of each sort of digital content material. video games and others are with a complete of 100%, videos 96,2%, song/audio 65,4% and photographs/text 7.3%
you will all agree with me that digital content material can once in a while be too smooth to copy. How do we allow content redistribution that works for customers, creators, and publishers?

what asobimo.png
digital content material alternate on the dispensed secondary market. a new blockchain financial generation for the publishers’ creators and customers. Asobimo DApps platform will make digital content material on the secondary markets a treasured asset for all parties, and provide a secure buying and selling experience at a minimal price and frictionless.

Asobimo DApps will offer an allotted secondary content material platform with “Decentralized Security System ” (DSS). the blockchain will provide irrefutable evidence of content material ownership.

  1. Secured statistics content material Platform

we will provide a cloud device known as “Decentralized security system” (DSS) with the aid of the use of blockchain technology.

  1. distributed content material Platform
    we will create a P2P – fashion distributed secondary content material platform.
  2. you’ll be able to shop for and sell virtual content material, consisting of comics, video games, tune which you want to proportion with others.
  3. you may promote uncommon weapons or other game items at our save and then alternate them into cryptocurrency.
  4. you may sell examine digital manga at our secondary bookstall after which exchange them into cryptocurrency.
  5. if you have a song which you aren’t being attentive to anymore, you could without difficulty sell them at our store after which trade into cryptocurrency.

ASOBI market uses the blockchain technology to provide numerous services which includes
sport items
software program
while you transact at ASOBI marketplace, we are able to guarantee you a safe alternate between secondary (used) content and cryptocurrency through the DSS gadget.
At publisher shops, you could buy various digital content. On the secondary market, you could sell your content material or purchase used content material at a decreased fee. while selling real products at a second-hand shop, it is vital to carry or ship the goods to the store. but, when selling content at our secondary market, it’s far very clean and easy.
The sold amount might be automatically transferred in your ASOBI wallet as ASOBI COIN

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