(PlayGame) – Powering real economy in the gaming world

Powering real economy in the gaming world

Purchase virtual items and win pool prize competitions with cryptocurrencies.


Game  Crypto

Power your game economy with blockchain

Making games is hard, profiting from games is even harder. Wouldn’t it be awesome if anyone can purchase your virtual items and create competitions with pool prizes in cryptocurrencies? Best of all, you keep 100% of the revenue.

We are making that happen, for you our beloved game developers!

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What is PlayGame Token (PXG)

PlayGame Token is an ERC20 cryptocurrency token with smart contract platform enabling game publishers, developers and communities to monetise directly from cryptocurrency crowds all over the world.

Our SDK will enable any game publisher or developer to implement their own token economy in their games. Enabling all games to have features like rewarding loyal users with tokens, implement pool prize on multiplayer games, tournaments and many more.


We believe in nurturing the building blocks that defines the gaming world. Because of that we will be focusing on the 2 biggest building blocks of game development: easy distribution to the gamer community and fundraising your gaming development.


Direct-to-play HTML5 gaming platform

To simplify marketing and distribution, we are creating playgame.com. A direct-to-play gaming platform where players can play HTML5 games directly from their desktop, mobile browser or even embedded on their own application. No application downloads required. Publishing your game to playgame.com is not mandatory.

We will also be launching a crypto-powered crowdfunding platform that we called the FunFund Initiative.

FunFund Initiative

Cryptocurrency-powered crowdfunding platform

In the age of Kickstarter, you should be able let your fans fund your next game. Our FunFund Initiative can help you with that. Tapping in to the huge market of cryptocurrency holders, you are gaining access to people who already have digital money and are willing to spend it for the things they love.

Let them support you and give your supporters the in-game rewards they wish to have.


We are committed in creating a healthy, inclusive and transparent gaming ecosystem that is beneficial for game developers, publishers and also the gamers themselves.

Benefits for game publishers/developers

  • Open source SDK, easy to use with integrated wallet
  • Monetize directly to users, no gatekeeper fees and profit sharings*
  • Empowering games to use cryptocurrency in their game economy
  • No worries on fraud, chargebacks and other payment gateway problems as everything is built on top of blockchain technology
  • Full access to our crowdfunding platform (FunFund Initiative)

Benefits for gamers

  • Get rewarded with tokens while playing games
  • Full control of ownership of any virtual goods
  • Buy in-game purchase with PXG Token
  • Double your tokens by entering tournaments and staking your tokens
  • Trade PXG tokens in supported exchanges globally

The Gaming Market


According to mobile game research company Newzoo, the global gaming market is expected to reach $125.4Bn in 2018, driven by mobile games on smart devices (Newzoo, 2017). 46% of the revenue is expected to be generated by games on tablets and smartphones.

This number is a $9.4Bn or 8.1% increase from 2017, which reportedly reached $116.0Bn and is consistent CAGR (Compound Annual Growth Rate) of 8.2% from 2016-2020. Based on this growth, revenue is expected to reach $143.5Bn in 2020 with a significant increase in mobile gaming contribution of up to 51% or $72.3Bn.

Furthermore, 87% or $94.4Bn ~ $100.92Bn of the total gaming revenue in 2017 was contributed from Digital Goods Purchased (In-App Purchase/ In-Game-Purchase) that is heavily linked to a Free-to-Play (F2P) game design framework.

 The Opportunity

First-world problem: Gamers with too many choices.

There has been an exponential increase in the number of games available for gamers to choose on mobile gaming platforms. From December 2009 to 2017, the number of application spike from 16 thousand to 3.5 million. It is increasingly difficult to capture attention and retain users.

 The Crypto People – We’ve just started!

a) Bitcoin

A Cambridge study conducted by Dr. Garrick Hileman and Michel Rauchs in March of 2017 revealed that the number of active users of bitcoin wallets was in the range of 2.9 million and 5.8 million (CCN, 2017). Based on this growth trend, analysts expect the number of bitcoin users to reach 200 million by 2024.

Bitcoin is the dominant cryptocurrency used for trading. Below are some key facts on Bitcoin.

(Statista, 2017)


  1. 16.67 million: current bitcoin supply.
  2. 58%: crypto market dominance.
  3. $4.9 billion: 24-hour trade volume.
  4. 96: countries where bitcoin usage is unrestricted.


  1. 12,000: transactions per hour.
  2. 99,000: BTC sent per hour.
  3. 0.103 BTC: average transaction value.


  1. 400,000: number of subscribers on r/Bitcoin.
  2. 12 million: number of Coinbase users (1 million of whom were added in the past three weeks).
  3. 18.5 million: number of Blockchain.info wallets.
  4. 80,000: number of bitcoin tweets sent per day

b) Ethereum 

Ethereum is one of the most prestigious and second largest cryptocurrency by market capitalization. The number of unique users has grown from 23 thousand to 30 million from October 2015 to April 2018.

Crypto Kitties case study

CryptoKitties is essentially a digital version of the popular Pokémon trading cards but based on the Ethereum blockchain. It is growing fast owing to the extensive media coverage. A total of $1.3 million USD has been transacted. Multiple kittens are selling for approximately 50 ETH which is $23 thousand dollars. The highest record is 246 Eth or 113 thousand dollars. People are using cryptocurrencies to purchase other intangible assets which is like buying in-game items and features.

Japan’s self-regulatory body the Japanese Cryptocurrency Business Association (JCBA) found that there were 3.5 million active crypto investors from a study of 17 crypto-exchanges. Annual trading volume has increase from $22 million in 2014 to $97 billion in 2017, a 340 thousand increase over three years. Secondary trading options such as margin, futures saw similar growth from 2 million in 2014 to 543 billion in 2017.

This coupled with the high gaming population makes Japan an attractive target for PlayGame.com.


PXG Initial Token Sale can be purchased with Bitcoin, Ethereum and Tokenomy. Please see the schedule below for more details. Only1,000,000,000 PXG (1 Billion PXG) will ever be distributed.


Because the price of the token will be pegged to ETH, we have created this conversion calculator.
The rate used will be current real-time rates, future rates may change accordingly.

Pre Token SaleToken Sale

Distribution  of tokens     –     Use of funds


Oct 2018

Fully working demo website on Ethereum testnet, Open-source SDK alpha phase

Jan 2019

Account services, wallet and trust protocol, Crypto payment gateway launch, SDK in beta phase.

Q2 2019

Playgame.com platform soft launch, PXG wallet and smart contract implementation SDK released. Game developer beta outreach.

Q3 2019

Playgame.com public global launch, PXG virtual vending machine, international expansion focusin.


The Playgame Team combines a total of 30 years of experience in tech, fintech, ecommerce from veteran startup founders.

fintech, ecommerce from veteran startup founders.

Anton Soeharyo

CEO9 years in gaming as CEO of Touchten, 50 millions download of over 50 games.

Batista Roparulian Danu

CTOCIO of Urbanesia (acquired by Kompas), founded Coral (acquired by Midtrans, then acquired by Gojek)

Aria Rajasa

Product Head10+ years in tech, building companies in e-commerce, digital agency and enterprise solution.

William Riyadi

Chief Strategy Officer13 years in commodities trading and mined resources, involved in two IPOs before in Singapore and Indonesia.

Kresna Hendri

Senior Frontend EngineerPasionate about web and mobile hybrid development. Fall in love with Javascript.

Agustinus Patrisius Suku

Senior Site Reliability EngineerA Kubernetes Ninja with deeper knowledge on cloud infrastructure and automation

Erwin Supriyatna

Senior UI/X DesignerOver 10 years experience as detail-oriented & multi-disciplinary designer.

Anggia Ramadhani

Finance ManagerThe person that keeps us sane and realistic with our plans.


Andrew Darwis

Founder Kaskus Network

Oscar Darmawan

CEO Indodax.com

Sun Xue Feng

Founder of OKGAEX

Edward Chamdani

Ideosource VC Managing Partner

Mizuno Kazuhiro

CEO Quan inc

Edy Sulistiyo

Founder Loket.com

Lawrence Samantha


Calvin Kizana

CEO & Founder PicMix

Jason Lamuda

CEO BerryBenka

Sebastian Wijaya

CEO SeroyaMart.com

Arfan Chaudhry

CEO of Black Ace Media Inc

Kenny Sutedja

Co-founder of FIT Drone

Krystelle Galano

ICO Marketing Advisor

Sydney Ifergan

ICO Marketing Expert

Tran Van Tinh

Internet Marketing & Communication Expert

Jason Hung

ICO Bench Top Expert Greater China

Jun Hyuk Ahn

Korean ICO and Gaming Expert

For more information:

Author By: Dessy88


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