WHAT ARE VIRTUAL PARKS?
Taman Virtual is a platform for the development of the VR industry in the world market.
Virtual Park Company’s technology solutions provide new ways for users to interact with the virtual world and identify trends in the development of the industry. With the help of tokens, we want to take virtual reality to a new level of perception and opportunity and make technology more accessible.
VR tokens are the foundation of all platforms and will be released on the Blochchain platform under the ERC-20 standard. VR tokens released as part of the distribution have useful functions and are used to transfer values to the platform. VR tokens can be used as a means of payment for the purchase of games and modules developed by VR both by official Virtual Parks and by ordinary users. Tokens allow buyers a 15% discount
Not only technology is developing, but also people using this technology. Those who are already involved in the new blockchain economy will change the world tomorrow, bringing millions and billions of people. These people are the engines of future progress. Our project simplifies the mechanism of interaction between people and the virtual world, allowing more and more people to use different virtual reality services. We provide our customers with easy and convenient access to the VR market best practices that are included in the Taman Virtual project through tokens.
OUR INTELLIGENT CONTRACTS
The basis for the development of our intelligent contract is the library openzeppelin.org, which provides a standard for reliability and security of code that can be executed globally. VR is a token that is manufactured according to the ERC-20 standard with a limited volume.
HOW DOES THIS WORK?
Access to the SDK
Integration into the Virtual Park infrastructure
VR Lab: the opportunity to realize your own product
Payment for the VR application in the Virtual Park token
15% discount on payment for VR token applications
10% discount for franchise purchases
10% discount for VR park visitors when paying in VR tokens
Virtual Park and VR application
Marketplace with many virtual park application options.
Entertaining, marketing and educational VR application
VR games for different age groups and business travelers
VIRTUAL PARK COMPETITIVE ADVANTAGE
Our body control system
Our main technological advantage is the body control system, which allows you to track all player actions in a smart room. This technology brings a competitive advantage over existing projects.
Value of the Virtual Park platform
The value of the Virtual Park platform and digital assets of VR tokens depends on the increase in the number of active participants in the system. As a result, after launching the platform, the main task will become popular with the developer community and Geno Techno.
Our virtual park
Each VR game park is designed for the unlimited amount of content that visitors can choose. This content can be in the form of games and education.
The Warehouse VR application allows developers to host and deploy their applications to all virtual parks and users in general stores.
VR application memory from a single source
Product support and updates from the developer
VR payment module
Complete application integration with Taman Virtual and body system
Start selling stamps: 17.04.2019
End of the sale token: 29.05.2019
Sold tokens: 3,900,000
Price mark: 1 US dollar
Soft Cap: 800.000 US-Dollar
Hard stamp: 3,000,000 US dollars
Sales duration: 42 days
17.04.2019 – 29.05.2019
Soft Cap: 800.000 US-Dollar
Hard Cap: 3.000.000 $
Soft Cap: 1.800.000 US-Dollar
Hard Cap: 7.500.000 US-Dollar
Soft Cap: 8.400.000 US-Dollar
Hard Cap: 25.000.000 $
Soft Cap: 17.000.000 $
Hard Cap: 50.000.000 $
24.01.2020 – 17.04.2020
Soft Cap: 22.000.000 $
Hard Cap: 64.500.000 US-Dollar
2016 – Q4
Virtual Park company foundation
Development of body tracking and movement technology
Development and construction of the first alpha version of the Body Control costume
Development of a camera system for tracking the body position at intervals
Leap Motion integration and writing software for detecting hand movements
2017 – Q1
The first test of body control settings with camera sync captures VR motion
Stable software development
Build and test the first full version of the platform
Optimization of algorithms for reading space positions
2017 – Q2
Technology presentations for the company’s first investors and the first round of attractive investments
VR application development and start working on the SDK
Test and debug the tracking system
Development of interactive weapons for VR games and interactive objects
2017 – Q3
Researching the market needs of VR
Analysis of business requirements and target audience of virtual realities
Own investment to create a trial version of the Virtual Park ecosystem
Start the first platform in trial mode
Setting up the body control system
Project design platform and definition of a strategy for entry into the open market
2017 – 4th quarter
Earlier product version
SDK presentation for third-party developers
Attractive second-round investment in this project
Project contacts with users in open areas
Software development to extend the functionality of Virtual Parks
Review of technology solutions and positioning platforms in the open market
PR und Open Area Marketing
2018 – Q1-Q4
Preparation for token distribution
Start by using blockchain networks in the Virtual Park ecosystem
Start the regulation of the Virtual Park project
Acquaintance with potential investors
Development of fundraising of companies
Overview of technology solutions and platform positioning
Development of media plans and marketing research
Virtual Park registration in the UK
2019 – Q1
Distribution of VR tokens
Presentation of the Virtual Park project on the open market
Virtual Park Marketing Campaign
Start by raising capital to increase the scale of the project in the world market
Roadshow in Asia and Europe
Distribution of VR tokens
Summarize and issue building codes
2019 – Q2
Pay for the block token in the VR token
First virtual parking development after token distribution
VR application market development for the VR market
2019 – Q3-Q4
Effective advertising and integration
API development for integration with the Virtual Park application
The second phase of building a park in the USA
Stop temporary results and public reports
Locate the platform in other languages
Start the Blockchain network and introduce VR tokens into the circuit
Kirill Granev: Managing Director
Managing Partner of the Custodian. Managing Director of Monoreto Pte LTD. Kirill is the head of the Taman Virtual project and believes in the popularization of VR / AR technology. Entrepreneur An expert in blockchain technology and token management.
Deutsch Molchanov: CCO
Entrepreneur 2015, according to the Russian University of Economics Plekhanov. Herman is the director of strategic development of the virtual park.
Katarina Stabredova: PR Director
Katarina is an expert in PR and marketing projects in European, Russian and CIS countries. Before moving to the ICO market, he worked with the biggest cosmetics brand and the Russian pop star. Organizer of the Russian Fashion Day. He knew this market from the inside and thanks to many years of experience he mastered every task.
Andrey Vinnikov: Frontend-Entwickler
Leading interface developers with experience in creating high-load systems. Privacy and cloud experts.
Yuriy Lavroushen: Full Stack Developer
The developer of multidisciplinary cloud applications with experience in the development of educational platforms.
Dmitry Turovets: Promotion Advisor
Project funding specialists, active participants in the Virtual Park project. The biggest media project participants in PR campaigns: Search for Russian Railways, Underground, MediaInform and Claustrophobia. He has more than 5 years of brand advertising experience. In VR Park he is a strategic planner.
Andrey Gillikh: Developer of UX / UI
Advanced UX / UI interface developers specializing in 3D graphics for space and virtual games! He has been working in this field for over 10 years. In Taman Virtual the position of Graphic Designer.
Mikhail Gerasimov: Technical Advisor
IT specialist who organizes commissioning with an active VR room with more than 8 years experience! He experienced since the beginning of the development of VR industry in Russia. He was one of the first engineering engineers to push this direction in the economy.
Alyona Ivanova: Editor-in-Chief
Editor-in-chief, an expert in working with social media for over 5 years, has excellent English language skills. Alyona works in the VR / AR technology industry because she believes that this direction will evolve in the next 10 years.
Oksana Tovstoles: Partner Manager
The head of our project manager. Handle all related documentation and help the team to communicate with strategically important project partners. He has more than 7 years of experience in human resources management.
Alexandra Fefelova: Designer
Illustrator with valuable work experience. Alexandra specializes in business branding and graphic support. He has various skills: brainstorming, concept development, strategy, presentation and project management. Every business must have its own name and face, which attracts attention and increases sales and demand. In Virtual Park he developed illustrations for game models and landscapes!
Ruslan Sadovnikov: Senior Legal Advisor
Legal advice regarding project development, compilation of required documents and registration of rights. Has over 20 years of experience in building legal structures in offshore and district jurisdiction, cross-border transactions, intellectual property, real estate and other legal support to local and international companies.
Alexey Gagarin: media consultant
Specialist for the promotion of projects in the media! With more than 12 years experience in this field! VR Park holds the position of the main partner’s manager.
Bakhodur Madzhitov: Webentwickler
Web programming specialist, active participant in the Taman VR project. He worked in a large IT company “Rosait”. He has at least seven years of experience in developing web resources. DoublePrint co-founder of the design and printing studio.
Alyona Kachan: Application Designer
Multi-skilled designer specializing in mobile applications (iOS and Android), with experience in educational platform development
Evgeny Saratovtsev: DevOps Engineer
DevOps Engineer with more than 6 years experience in finance and banking projects. The most important experience in supporting high availability and proactively monitoring events.
Ksenia Oleynik: Multimedia Designer
Multidisciplinary specialists, development of prototypes of 4D prototypes and Fusion AutoDesk. Interior visualization and business premises, material selection and implementation of ideas!
Aidar Salimov: 3D Graphic Designer
Graphic designer and 3D illustrator
– Design a world of virtual reality.
– Mold product design;
– illustrated articles on the website;
– Design icons on the website;
Character modeling, packages and various interior objects;
Experience for 16 years!
Legionnaire of the Ukrainian volleyball national team. 2015 Gwangju Universiade silver medalist.
Businessman, restaurant owner, founder of area network Pheromone Lounge. Private Investor Anton believes in the VR / AR industry and has become one of the first virtual reality business integrators in Russia.
Olga Kulkova: Doctor of Aesthetic Sciences
Promote the integration of virtual reality in medicine in Russia.
FOR MORE INFORMATION PLEASE NOTE THE LINKS:
WEBSITE | https://virtualpark.io/
WHITEPAPER | https://virtualpark.io/docs/whitepaper_vr_deu.pdf
TELEGRAM | https://t.me/vrpark_ico
TELEGRAM BOUNTY | https://t.me/virtualparkbounty
TWITTER | https://twitter.com/VRPARKICO
My Bitcointalk profile: https://bitcointalk.org/index.php?action=profile;u=2420089